This is the manifesto I have written after our morning meeting, the discussion and the ideas we shared about it. I tried to summarize the general ideas (I put them in the parenthesis)we had in a shorter phrase which each one of us will analyze later.
I do not know if you like the idea of the game metaphor. We can change it if you don t agree :-)
Feel free to edit, suggest, etc,etc. In my notes I only have 5 general points, so I added one that I remember Zafeira suggested about the aim of our project (if it is only for the beauty, etc.). I am not sure I remember it correctly, so Zafeira?
The _code unknown manifesto
1. 1.The most promising games are those which seem simple, but have complexity as a hidden element. (the user is not aware of what is happening in the background, potentials).
2. 2.Without our programs and tools, we cannot play. (Our digital artwork is inextricably connected to the programs we are using, which are these programs, why we use them, etc)
3. 3. Playtime is realtime and it never ends. (Realtime output: endless connection between the programs used.)
4. 4.We don’t like playing alone. (through interactivity we all are involved in a creative game, dialogue between user, artist, artwork, the artist cannot produce the final result it depends from each user’s creativity)
5. 5.We don't play only for the joy.
6. 6. Successfully designed games affect the participant’s perception. (Touch, vision, hearing. How we extend their thoughts/feelings, surprise)
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